Service games the rise and fall of sega epub




















Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it.

Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it's the story of how it got there that's all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available.

Read and learn about the company that holds a special place in every gamer's heart. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time.

Complete with system specifications, feature and marketing descriptions, unusual factoids, almost images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available.

Get A Copy. Kindle Edition , pages. Published December 28th first published July 12th More Details Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Service Games , please sign up. Lists with This Book. Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Sep 01, Themistocles rated it it was ok Shelves: computers , history.

Quite a bit of a disappointment. I was a Kickstarter backer for this book but I'd lie if I said that my anxious waiting was rewarded much, since this book is quite amateurish with lots of flaws. Sure, it's not as disastrous as the garbage that was called "Atari Inc. And it shows from the moment you open the book: put together in Microsoft Word with a totally wrong serif font apologie Quite a bit of a disappointment.

And it shows from the moment you open the book: put together in Microsoft Word with a totally wrong serif font apologies the name eludes me and with captions in a totally different one , narrow borders and on rather cheap paper. The author has also used some strange quirks like underlining game titles when in italics or using Weird stuff.

Or, lists that are not lists but rather headlined paragraphs though not throughout, sign of lack of editing. Doesn't get much better from there as the text is extremely drawn out with lots and lots of boring flourishing, silly questions to the reader that supposedly advance the story, facts heck, even quotes!

Sales are good, but then are bad. The market is out of stock, on one page, but on the next units are sitting on the shelves. In most of the cases you get an idea of what the author is trying to say if you already have an idea of what's happening, but that's bad writing.

While lots of stuff is described to death, other details are mentioned en passant and you're left scratching your head as if you were supposed to know what the author is referring to. Bibliography doesn't exist and sources are laughable. Only "The First Quarter : A year History of Video Games" a great book btw is mentioned again and again, rather suspiciously , but apart from that we're left with a few websites, online FAQs "easily found on the internet" - seriously?

When the author feels the need to quote himself then you know it's probably hopeless and, hint: referring to yourself in the first person in a history book is always reserved for introductions and such. The structure of the book is also awkward since, instead of taking things based on the chronology of Sega the author splits the book in machine-based chapters.

Speaking of structure, Kaoru in his review points out correctly that the book is very US-centric to the point of ignoring Europe altogether throughout the book and just tacking in an extra chapter at the end to describe that market, inevitably leading to even more repetition.

If that's not lazy, I don't know what is. Ok, so what about the essence of the book - knowledge? I don't consider myself to be a Sega expert. However, I don't feel I learned that much from the book after all, at least nothing significant. And what I missed most is the absence of the story of hardware development but of course this would require real research. All in all, it seems to me like the author just went online, read whatever he could find and then assembled the book.

This, however, as anyone who has done online research knows, is not an easy task. The book should have been much tighter and at least pages shorter , much tidier, much deeper, and supervised by a professional editor.

I'd like my money back, please PS "The word 'genesis' in Hebrew also means 'in the beginning' " Sep 02, Bon Tom rated it it was amazing Shelves: non-fiction. If you're interested in SEGA and its history, this book is as good as they get.

I'm certainly not the one to complain about receiving more info than I ever expected were out there. The scope of this project, and amount of research invested into it is just incredible. Apr 14, Kaoru rated it liked it Shelves: non-fiction , video-games. Unfortunately not a particularly good book, largely thanks to pretty poor editing. And to be frank, one has to wonder if it really has ever been seen by an editor's eyes, because the text is so repetitive and contradictory.

Points and facts are established and re-established over and over again, the very same quotes appear more than once, and some points raised aren't exactly in line with things mentioned later. For instance, at first is painted as the beginning of a "golden age" for SEGA, Unfortunately not a particularly good book, largely thanks to pretty poor editing.

For instance, at first is painted as the beginning of a "golden age" for SEGA, a few pages later it gets called out as the "beginning of the end". And while I kind of get what the author is trying to say here Meaning: SEGA outreaching itself too quickly and making too many mistakes with long-term effects very early on , it isn't fleshed out very well, if at all. And then there's the lack of footnotes, which makes you question the verifiability of numbers when it comes to sales and statistics - especially since the book is so hard to trust already.

Furthermore it's written from a very American perspective, so you might read the name "Genesis" far more often than "Mega Drive". That alone may not be a problem, the fixation on that particular market however is.

In a casual aside you suddenly learn that the Sonic games never were particularly popular in Japan, and all you can do is wonder "Oh?

I didn't know? But why is that? Care to elaborate? That part of the story gets excluded nearly completely, just to get tacked on with a chapter of its own, in which the whole story of SEGA gets told again , sometimes mentioning and establishing the same facts and events we already know. So why not put all the European stuff into the main text in the first place? What the hell was the point? By the way, this very section includes one of the book's biggest faux-pas.

So which one is it, book??? It's not an awful book, however. Quiero cocinar como Jamie Oliver y comer como Adam Richtman. Y no veais lo que me he encontrado. Buena gente, pero la comida que cocina no me atrae…. Comidas caseras, sencillas y con mucha gracia. Y vuelvo de nuevo a lo de las mariconadas culinarias y lo del sindrome del plato manchado.

Unas tapas de toda la vida por Crom!. Pero mola vacilar de pijadillas y de «esto lo hago yo cada fin de semana». Regulating Global Corporate Capitalism Internatio Realistic Simulation of Financial Markets: Analyzi The Activist Director: Lessons from the Boardroom Corporate Governance Codes for the 21st Century: I Understanding Regulation: Theory, Strategy, and Pr Operational Risk Management in Banks: Regulatory, Occupational Safety and Health for Technologists, Polarity Management: Identifying and Managing Unso



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